Cassidy Hilts

Game Developer

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Cleanup, Polish, and QOL

April 1, 2025

The last few days I've been prepping the game to start playtesting the base level of content. It'd be good to get some hands on it before I start on the next big feature I have planned. To get ready, I've been smoothing out the rough edges on a lot of the content so far. Firstly I looked at the fireball attack, which was just a default sphere and gave it a material and a fire trail effect. Then I added in some more sound effects and a settings menu with volume control. I found questing to be the most in need of QOL and polish. The issues I found in testing were that it was tedious to open the quest menu to check progress, and that it was difficult to tell what the rewards for questing were. I addressed the former by adding in a quest tracker to the side of the HUD allowing the player to see progress for a quest directly. The latter I fixed by requiring the player to return to the quest-giver, who can have additional dialog to inform the player what they will receive from the quest.