Billy Talent Playbook
Rhythm game made for mobile iOS and Android for 20 Below Games. Lead feature development of the entire project, developing UI systems, rhythm gameplay, asynchronous multiplayer gameplay, and live ops mobile support features. One of the biggest challenges was single-handedly managing both iOS and Android versions of the app. iOS and Android needed different audio processing solutions due to differences in how Unity handles audio under the hood, leading to a lot of extra work managing the project outside of Unity in XCode and Android Studio / Gradle.
C#
Unity Engine
Android
Playbook VR
Unity VR game for PC and Oculus Quest standalone. Involved a lot of experience optimizing performance. The Quest 2 standalone required very tuned optimization in order to meet the constraints we were working under, leading to a lot of optimization in terms of efficient object allocation for notes, reducing cost of materials and graphic assets, and optimizing physics calls.
C#
Unity Engine
MVIdle Incremental Game
A first person idle \ incremental metroidvania game designed in Unreal Engine to test developing new features quickly and efficiently. Currently nearing a testable alpha version, with shops, enemies, quests, and a leveling system. Read more about my progress on the blog. TODO can be found on Trello
C++
Unreal Engine
This site!
This site was a personal coding project to learn a webdev stack for displaying a database of my other projects.
Django
HTML
CSS
Python